package edu.up.firesawakening;

/**
 * A player that is controlled by the AI. Responds to the game state accordingly
 * each turn.
 * 
 * @author Alex Hanemann
 * @version 20 November 2012
 */
public class TacticsEasyComputerPlayer extends TacticsComputerPlayer {

	/**
	 * Determines the value of a state from this player's perspective. For the
	 * easy player, all states are equal (random actions)
	 * 
	 * @param state
	 *            the state to evaluate
	 * @return a number representing the state's value
	 */
	@Override
	protected double evaluateState(TacticsGame state) {
		return 1;
	}

}
